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(+1)

Finally had the time to check it out!
It's actually pretty fun, and I have some feedback

1. There was no onboarding, so I had a hard time the first few tries to understand the controls. Also I haven't found a way to refill my fuel tank, that's probably important, but I never ran out of fuel, I just got those beeps constantly.
2. Once you get a hand of the controls, you just wipe out the enemies, cause they don't really follow you or put you in dangerous situations, they just float and you mow them down, haha
3. Also I didn't get what the, uuhh, thing in the top-right corner meant. It changed when I shot someone and looked cool, but what does it mean?
4. It was kinda annoying that I wasn't able to change the direction of the plane while in shooting mode. I think that if you added some equivalent or basis for it it could've been better (for example, there a two people on the plane, one is flying, the other is shooting, so you have to switch between the two). Or just simplify and allow to move while shooting, but that's kinda boring, everyone does that.
5. I didn't get what the eye meant, what the turrets on the ground meant, what their rockets did (they just exploded in air), or how to achieve the ending. I was able to trigger the "night mode" (when everything's dark) only once.
6. The controls felt a little klanky, because I couldn't look to the side without turning my plane entirely to the side, for example.

(1/2)

(+1)

The parts that I liked:
1. There's more than 1 enemy! I liked that you can't actually shoot the skull down and have to find its "owner". Pretty neat!
2. I felt like doing turns and rotating while flying made enemies less accurate, so they kept missing when I was doing [[SICK TRICKS]]. Pretty neat too, dunno if that was intentional or not, haha.
3. The artstyle and the weird details (the eye, the, uhh, THING on the top-right corner) are really interesting. I think if you move even further in this direction it could be even better.
4. I liked reloading. Yes. Maybe I'm weird. But it felt logical and right, also added interesting actions. It was a little buggy tho - when I was halfway into it, changed views and then resumed the reloading, I had to reload twice, cause Ctrl and Shift were both present on the gun.

I saw various levers and buttons when in shooting view, will you expand on them and make them interactive? I feel like it could add a lot of interesting abilities and player actions for further development

(+1)

Played for around 15 minutes btw. My high score!!